Although I have enjoyed Gearbox Software’s previous offerings prior to Duke Nukem Forever, a game which I often describe with a word that starts with “S” and rhymes with “hit”, I was cynical about Borderlands 2. While I knew it had a cult-following and a unique art-style, I came across the game late and it sat on my shelf unopened for 2 years before I installed it and by then all my friends had stopped playing on the PC.
It wasn’t until I had played co-op with friends on a console that I have seen just how fun and dynamic the game really is. I understand, I sound essentially like a regular Benedict Arnold for admitting I had fun playing on a graphically inferior game console compared to the PC, but playing with other people is a must for this game. Usually, the PC version is noticeably better looking, but the first Borderlands for the PC just did not interest me in the least. The palette was very bland and the graphics were lacking a certain magic I could not describe. Once I saw the Borderlands 2 trailer that demonstrated PhysX support, however, I suddenly knew what that magic ingredient was.
Borderlands 2 utilizes a heavily modified Unreal 3 engine and also employs NVIDIA’s PhysX technology for superior immersive gameplay. NVIDIA’s PhysX technology allows for interactive cloth, smoke, fluid and destruction to Borderlands 2 with every pull of the trigger or explosion from a grenade. Borderlands 2 puts the player in the shoes of four new Vault hunters: Salvador, Maya, Axton and Zer0, as they fight their way across the land to get to Hyperion Corporation leader, Handsome Jack and stop his tyranny once and for all. Much like its predecessor, Borderlands 2 is a co-op centric game that benefits from multiple players helping each other with their unique character skills.