Video games being a multi-billion dollar industry have no shortage of games available in the market at any given time, yet most of the games that get exposure are first-person shooters or other big-budget AAA titles. Similar to the movie industry, there are creative people working with a smaller budget that often produce remarkable works of art. This doesn’t really come as a surprise as these creative artists have to think outside of the box in order to work around the budgetary constraints of an independent production. The result is almost always a fresh new take on an idea that is forged by bold decisions.
We have been looking at how effective the stereoscopic 3D effects are in major titles but have overlooked other titles from smaller independent developers. With the release of Frozen Byte’s Trine 2, it seemed like a good opportunity to try out NVIDIA’s 3D Vision in other non-AAA titles. Frozen Byte is an indie developer based in Helsinki, Finland previously known for the top-down shooter game Shadowgrounds and has also assisted others in developing their own IPs. The first Trine title was a 3D Vision ready game so hopes were high that the sequel is just as great or better in stereoscopic view mode.
Trine 2 is a side-scrolling action-puzzle game that features gorgeous aesthetics and fluid game mechanics. Trine 2, much like the original title, allows players to control one of three characters at a time but have now also expanded the multiplayer aspect to allow online co-op. Players can choose between playing as Amadeus the Wizard, Pontius the Knight or Zoya the theif and switch mid-game to solve puzzles by utilizing each character’s unique talents. While Trine 2 does not have a 3D Vision profile rating yet while playing with the latest 290.36 beta GeForce drivers installed, the stereoscopic 3D effects nevertheless works spectacularly.
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