DirectX 11 and Tessellation has the entire enthusiast community abuzz with excitement. As the holiday season is upon us once more, the sale of the latest DirectX 11 GPUs is sure to increase exponentially, not just because people are in a shopping mood but because very soon AMD and Nvidia will release their latest crop of DX11 cards. These second generation DirectX 11 cards promise improved tessellation performance, as well as boasting better frames-per-second in the latest games. The gaming market is quite healthy with the influx of DirectX 11 games to test these cards but very few will actually put them to task.
While real-world gaming benchmarks offer obvious indications on how well a GPU or CPU runs on a system, most of them are usually created and “optimized” for one brand of GPU or CPU over the other, therefore the technology and the workload will be processed differently by different systems. A synthetic benchmark offers an even platform for testing and provides a consistent and reliable result without any bias for a particular hardware configuration.
Futuremark’s 3DMark 11 is a synthetic benchmarking tool designed to provide an accurate and consistent simulation of the latest DX 11 games. 3DMark 11 tests the video card’s performance capabilities using a native DirectX 11 engine which uses tessellation, compute-shaders and multi-threading. 3DMark 11 also tests the system’s physics capabilities using the Bullet Open-source physics engine, testing for rigid-body calculations via CPU, as well as simulating soft-body physics using DirectCompute.
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